Re: Artificial stupidity
One? I had the impression it was two, but I assume you're in a much better position to know than I.
Either way, the game is a monumental accomplishment, and if you read anything I've written as a slight to that work or those who did it, I've been misunderstood.
All I meant by that is that, while I'd be happy to write out pseudocode for a much more sophisticated chain of logic there, it seems pointless to do so. It's my impression it would require considerably more work than is realistically going to be put into it to actually implement (as it would require the AI to have access to a lot of information it apparently does not currently have access to, and probably logic it wasn't designed to cope with at all.) Particularly considering it's not really necessary, as the much simpler solution should have almost exactly the same effect.
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