Thread: Babylon 5 Mod
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Old June 6th, 2003, 02:23 PM

Sukerkin Sukerkin is offline
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Default Re: Babylon 5 Mod

Thanks for the responses chaps, very much appreciated and I'm glad I didn't upset you with what might have been perceived as 'nit-picking' errors.

IF, I think that I've got the right SystemNames.txt files installed, as Last night one of my scouts flew into Zha'Ha'Dum ... !

When I started the game tho' I generated a large map (to give me a chance of not running into someone until I'd figured out what I was doing ) so it's probably just that there're too many systems.

Pathfinder, it's a shame that those little flaws appear to be down to the base code of SE4 and so aren't readily curable. Still, they're only small irritations rather than game wrecking bugs so it's a credit to the work of you and the team that they're all the problems to be seen of late .

Much kudos to you gentlemen ... now all I need is a manual/strategy guide for the myriad facilities and technological devices :!
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