Re: Annoying UI Bug That Everyone Knows About...
			 
             
			
		
		
		
		OK I'm pretty sure that you answered my question fully but just in case I'm going to state the question a second time using much more precise language. 
 
With population growth checks set to .1 yrs or one turn... 
 
If I drop X troops on a Planet which has Y militia. Y takes some damage and ends up lower at Y--. Next turn... does Y get increased with the new population or does it stay at Y-- forever decreasing until either I win or lose? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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