Thread: Babylon 5 Mod
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Old June 9th, 2003, 03:37 AM

Sukerkin Sukerkin is offline
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Default Re: Babylon 5 Mod

Hi Pathfinder

I assume from that, that the documentation for the mod is in fairly standard condition for a software project then :.

As you were kind enough not to mind when I reported those little 'bugs' I discovered, I hope that your patience will continue as, after a couple of days play now, I've found a few more.

1) I don't know if this is generally true as it's the only ship size I've put this many engines on so far but if you try to put more than 42 engines (Advanced Fusion III's in this case) onto the Large Repair Tug then the Movement drops to zero.

2) The level 3 facilities for Manufacturing Colony, Homeworld Hub and Colony Hub don't appear once you've attained the prerequisite technologies (B5 Standard race and Industry II).

3) If you upgrade a Base Space Yard then it exceeds the size limit as it seems to add an extra 50kT from somewhere. You have to manually remove the Space Yard component and re-add it.

Again, these are nothing major (tho' the level 3 facilities not showing up was a bit of a downer ) and I'm enjoying playing the mod a great deal.

I do have a fair number of questions about what particular components and facilities do in conjunction with each other but I don't want to clutter up an already large thread with them.

Is it worth opening up a new discussion for technical questions or anomaly reporting on the B5 Mod do you think?
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