Quote:
BigJMoney said:
2. I bet none of us will miss mages with quickness once we play Dom III. Again, it is one of those lame strategies that is simply too good. I mean, who WOULDN'T want their mages casting 2x as many spells? I do agree that reducing the range of combat spells would be poor judgement. Mainly because it will necessitate more battle micro-management. I never thought the elemental spells were too powerful, and I thought astral magic was powerful enough in Dom II. I never used false horror, so I have no comment.
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The mid evocation area elemental damage spells have been very good in dom2.
Falling fires and magma eruption especially.
With the range nerf they are no longer a nobrainer

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Especially magma eruption was great. In Dom2 not many nations could cast it, but in Dom3 Argatha and Man Late Era e.g. can cast magma eruption too.
Now with the reduced range you have to consider whether you use those spells or rather do something else like skelly spamming with your argatha necros e.g.

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If a magma eruption hits it is still deadly and can easily kill 10 enemy troops at once.