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Old September 3rd, 2006, 04:53 PM
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Default Re: Artillery smoke availability

Quote:
chuckfourth said:
Hi Don
Fair enough that you would not want to look at each individual weapon to allocate smoke this is a lot of work, though I am of course willing to do this for you if you become interested in the future.

Not very likely as WinSPMBT would need it done as well and that means virtually every artillery piece used in the later 2/3 of the 20th century and the first 1/5 of the 21st century for every nation in the game would need to be researched so I am quite happy with the game giving a few smoke shells out at random even if a few of the guns never used them. It's a "bug" that benifits neither the AI nor the human player as both sides could easily have a couple of guns that didn't get smoke but now have 2 or 3 shells. It's a very minor issue to me and the existing system is an acceptable abstraction.


Quote:
chuckfourth said:
I would just point out that if your looking at Heavy Artillery then you may want to have a quick look at rockets as well, as except for nebelwerfer none of these should have smoke capabilty (That I have been able to find anyway. Of course I am willing to look more thouroughly into rockets also.)
Thanks for your time Chuck.
You know we do not assign smoke based on individual weapons so how do we give smoke to nebelwerfer but not Katyusha ? The Heavy arty issue was supposed to be handled by unit class but we think a bit of code that determines warhead size is overriding that but that is still to be determined. It *MIGHT* be possilbe to restict smoke from rockets based on the WH size of the nebelwefer ( and which model gets the smoke? or do all sizes ? )but that means we have to ensure that no other rockets use that particular WH size and the code has be be written with care to ensure it's just that WH size for that class . Then we have to explain this to people who complain that their Katyusha's don't have smoke rockets when their mothers great uncle says they did even though it's not in any reference we can find. This is why I'm quite content with what we have now although I will review just how many smoke rounds are made available to rocket units and **perhaps** reduce them somewhat

Don
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