Thread: Silent Seas AAR
View Single Post
  #134  
Old September 3rd, 2006, 05:25 PM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: Silent Seas AAR

Quote:
Endoperez said:
Quote:
Nerfix said:
Well duh, of course nations can't cross-summon spells but I'm interested if all around 60 nations have nationa spell.
Actually, I worded that a bit poorly. The naga-summoning spell can be researched, but Kailasa mightn't have any mages capable of summoning them.


There are nations that have only one or two national spells, such as Ulm. There might be some without any national spells, and there are few that are now the only ones capable of casting certain spells that were previously available to every one. As an example, Illwinter is restricted to Niefelheim/Jotunheim/Utgård. So, all nations don't have new national spells.
Ouch! This is bad news for modders. I thought that all races will have at least 5 national summons. AFAIK you cannot add new national spells, only edit the existing spells. 1-2 national spells isnt enough for a good race specific mod [total conversion mods]. Ah well maybe IW can help us in this, and later on we will be able to add new national summons when we want.

*Edit*

I've found the old topic, where I asked Kris about this:

http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

PS. Sorry for going OT.

/on
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote