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Cainehill said:
But : Vans and centaurs (all kinds) actually both have big advantages over other cavalry, even without an effective bless (though I can't think of a reason to skip the bless with them). Vans have mirror image, _and_ glamour : very stealthy, and completely avoiding some early damage. Then all the centaurs : decent HPs, and recuperating : they recover from wounds if they survive the battle.
Even if non-sacred, both would still be viable units, unlike a lot of the other cavalry/chariot units.
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I guess anything could be called viable if you want to play it badly enough, but one thing is for sure - you can't get them to use basic light cavalry tactics on the battlefield, it just won't happen.
According to the figures from Sunrays, you can recruit fifty longbowmen, sixty crossbowmen or woodsmen, or seventy four archers or tribal archers for the price of twenty centaur. They're good archers, but they aren't worth the money just for that. (Nor would it make any sense if they were, really. Light cavalry should be a good deal more expensive than foot archers.)
But the only other way the AI knows to play them is as heavy cavalry. As heavy cavalry, they're cheap, but woefully underpowered - they just aren't (and shouldn't be) capable of pulling that role off. The centaur cataphracts, on the other hand, fill that role quite well. Spend the same gold on a mix of centaur cataphracts and independent archers as you would on centaurs and you'll be a lot better off. Sure, the archers won't have recuperation, but they're cheap enough to replace, and most battle wounds don't really reduce their effectiveness anyway.
The Centaur warriors are even worse in this respect. You can get 80 independent light infantry for the same price as 20 centaur warriors, and it's a much better deal, as long as they don't know how to use their movement points.
Vanir have some great advantages, sure, like the centaur warriors their stats would be wonderful if the AI could just pull of basic light cavalry tactics with them. But since it doesn't they wind up being played as heavy cavalry, and they just don't have the punch to pull that role off against a serious opponent. Sure, they can chase down routers, but any unit can do that.
For the price of sixty Vanir, you can recruit seventy independent knights. The Van has thirteen hp, compared to twelve, but thirteen protection, compared to TWENTY. The knights have higher morale, more str and MUCH heavier weapons. Try it and see, the Van get chewed every time. Glamour is nice, but it gets knocked off real quickly when they engage in melee with heavy infantry, let alone knights.
Which is exactly as it should be, to that point. They're light cavalry, after all. Ultra-elite light cavalry, but light cavalry nonetheless. Light cav isn't meant for melee, and it isn't meant for shock charges. It's meant to wheel and dance just outside the enemies reach, while calling them rude names and showering them with volley after volley of projectiles. It's meant to screen the main army, obstructing the enemy but never engaging, keeping them off balance, harrassing them like a swarm of hornets, and in the end, running them down after they break formation and start to flee.
And the Vanir have the stats to do that job wonderfully. If only the AI was programmed to do it.