Re: Babylon 5 Mod
I have resumed a several-months-old game as the Centauri and have noticed something I didn't see before. It may be a glitch, or it may be that I am just behind on a problem that was already solved.
None of the races seem to build spaceports under the AI!
Now some races are natural merchants and don't need them (but then they also don't get Homeworld hubs at the start of the game, which produces an almost-crippling lack of intel points early on, especially against the Vorlons or Shadows), but other just don't build them at all.
I tried going back and adding the trait "Scanner Jammer" to the trading port facility (and also made the TP facility family 1102 so that the AI wouldn't try to build manufacturing plants when it was still too early) and since scanner jammer was required by all the resource colony types but not yet used, and this seems to have no effect, even when I restarted the game.
Any clues? Anyone else encounter this?
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