It's not all about the "pretties..." There are game mechanics to think about too. Personally, I think the concept of a continuous time combat engine is far superior to the insanity of the SE4 combat engine. Sure, you can build a turn based system that tries to emulate continuous time with complex initiative and phases and all that, but why do that when you can just make it actually be continuous time?
It's not like Aaron went and built a Total War type 3d graphics engine for the game... It'd never get done if he tried to do that by himself.
Possum:
I don't think anyone will be able to ***** about SE5 construction queues.
