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Old September 5th, 2006, 12:20 PM

Raapys Raapys is offline
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Default Re: Official SE5 release date announced - Septembe

Sure, you can build a turn based system that tries to emulate continuous time with complex initiative and phases and all that, but why do that when you can just make it actually be continuous time?

I'd prefer a complex turn-based system, really. All other considerations aside, real-time combat is and will play differently, regardless of the ability to pause whenever, etc.
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