Re: Babylon 5 Mod
Dinner went well, and the night even better...
Big Cat: Thanks for the advise, I needed it. Always forget those basic things when I'm having a feeding frenzy.
Jimbob: That would be the VLT (Very Large Telescope) in Chile. I only went there for one month, enoug to Last me a livetime, bleh...
RD: Sure, I'll join you. I'm always on the lookout for other evil geniuses, but after my work/vacantion in Czechia. Sure is a pitty that good old Rags doesn't post anymore. btw, how's old Mac?
B5Mod 2.0: Ah, yes. Yesterday I sorted out the weapons every race can get (general stuff).
Now a question about the weapons families. How do they work? Is it so that every laser (no mater how it's called) gets the same Weapon Family number and every missile (no matter how it's called) gets the same Weapon Family number or does every tech (be it, bLast laser, breaching pods, basic missile, etc.) gets a different family number? Oh, and most important, what does it represent, how does the computer use it?
SJ: Ehh... yesterday I saw that the armor is a bit strange. You gave Structural Support 1A the same roman numeral as 1F, only 2A till 2F has a higher roman numeral. Why is this?
The same with the light, medium and heavy armor. They all got roman numeral 1. Does that mean the computer also sorts out the different upgrades (better armor) acording to the research levels involved? I don't get it.
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