Quote:
pdoktar said:
Casualties are not counted directly resulting in a kill or incapacitating wound. The casualty figures, can range from a direct kill to psychological incapacitation. Thatīs why you can have one-man teams firing all possible weapons, because the one guy still fighting may have these "casualties" hanging on with him and blasting away with a shot or two.
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Does the game take morale into account when assigning damage? If it doesn't, wouldn't elite troops be less likely to have "psychological casualties" then, due to training/mental strength? Would it be fair then to increase the toughness value for a side with mostly elite elements? And lower it for a side with poor morale? I hardly ever touch these settings, but just curious.