
June 22nd, 2003, 07:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Babylon 5 Mod
To upload, go to the main Intel Forums page. Go into the first Category (mods scenarios uploads), and pick the appropriate thread.
Quote:
3. I think jump gates should be bases, not ships. The explorer class ships, BTW, were construction ships for the EA jump gates, and the jump gates were immobile once constructed.
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You have to have a movement point available to open or close a WP, so bases can not use them. So, they must be on ships.
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10. It is peculiar that the cargo hold component size is so big (75 kt), given that a cargo hold is the most easily resized component there could be: it is just space, in essence. Recommend that all sizes, costs, and capacities be divided by five, to make the cargo versus speed payoff more interesting. Troop, fighter, satellite, and mine capacities would be unchanged.
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Val had a very good reason for making them so large. Perhaps someone else will remember.
[ June 22, 2003, 06:53: Message edited by: Imperator Fyron ]
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