Another somewhat trivial question: was it deliberate that the scout ship and fast courier do not obey the Newtonian rules (i.e. have one engine per move vice what should be 2 and 3 respectively)? Would it not be better to simply not require life support or crew quarters under the assumption that the bridge was big enough to include all that for the small crew?
My problem is that I guess I have a hard time making seclected ship typres violate the laws of physics to make the game work!
As it is, the scouts are no big deal, but the advantage the FC has is so enormous as to make it generally unwise to build any other transport type.