Thread: Babylon 5 Mod
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Old June 23rd, 2003, 01:47 AM
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Default Re: Babylon 5 Mod

Still having problems getting the AI to build spaceports properly. I thought the "scammer jammer" dodge would work, but since SJ isn't a system-wide phenomena, every planet builds a trading post if you give the SJ ability to the TP. But if you don't, then no system builds a spaceport-type facility.

If you actually call for the "spaceport" ability, then the AI choses the most advanced facility with that capability - the Homeworld Hub!

If we use an unused system-wide capability to get the spaceport ability, then all of the AI construction_facility files need to be redone. If we just use the SP ability (and just not make the HH a spaceport), then this will still require rewriting the c_f files.

The easiest thing to do would be to just make all the races "natural merchants" (or whatever that trait is called that eliminates the need for spaceports) and get rid of the SP ability for homeworld hubs (else you will not start with one), but it seems a shame to get rid of a concept that is so inherent to the original game and which makes so much sense.

Thoughts? Alternative suggestions?
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