
June 28th, 2003, 05:20 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
Quote:
Originally posted by Imperator Fyron:
Why not just lower the engines per move of planet killers?
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Hmm Then we get into the whole issue of whether or not we are trying to maintain consistency.
In order for 5000kt ships to move at anything like normal speeds, they would have to massively violate the pseudo-Newtonian principals of the game.
Even better would be to have the engines per move of ALL ships be 1 per 100kt, rather than 1 per 50kt.
However, that would be a massive rewrite of the system that exists, and I already think I am stepping on toes with what i propose.
That is why I suggest that v2.0 use the 100kt per ton (eliminating the x50 ton vehicle sizes, unfortunately, but also allowing more variation at the top end in exchange)), but that does not solve the problem with v1.0 (or whatever Version we are on right now! ) which can only be solved through some workarounds.
There are a lot of reasons why more variation should occur at the low end of the ship spectrum, and that is where the x50kt ships are concentrated. For one thing, the costs to build up ship size tech are proportional, right now, to the progression of research points. If v2.0 goes with the x100 model, this will be a tough issue to deal with.
So, bottom line, we need to account for the 5000kt ships in a way that is considtent with the rest of the ships, or else they become disproportionately effective. The only way I see of to deal with this is through some "gawdawful" component that gives a huge movement bounus.
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