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Kamog said:
Hopefully they'll have better phaser disintegration effects. In the old series, you shoot someone with a phaser and their whole body glows for a moment and then just disappears. The wall or any objects behind the person are totally untouched.
And when the Enterprise fires phasers, you see these two beams diverging out an angle from the ship. Then the view changes to the beams hitting the target, like an asteroid or whatever, and the two beams converge at the target, which doesn't make sense. Also, in some of the episodes, the phasers from the Enterprise look like these glowing balls instead of beams for some reason.
New graphics for the planets would be nice, too. They re-used the same generic footage of the Enterprise orbiting a planet for many different episodes that are supposed to be different planets.
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In "The Balance of Terror" phasors function something like depth charges. You see these glowing pulses go out and then they just explode in space without actually hitting anything. Seems more like photon torpedoes. Cut to inside the Romulan vessel where they bounce around as the phasors 'detonate' around them just like the crews in the old submarine movies.
And then in another show where photon torpedoes would have been extremely useful they aren't mentioned once. Why did they have to drop the wrecked Constellation down the throat of the planet killer in "The Doomsday Machine"? Apparently because photon torpedoes don't exist when they interfere with a plot line.
The inconsistency of the technology is one of the most (in)famous features of the Star Trek franchise.