
June 28th, 2003, 06:20 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Babylon 5 Mod
Quote:
So, bottom line, we need to account for the 5000kt ships in a way that is considtent with the rest of the ships, or else they become disproportionately effective. The only way I see of to deal with this is through some "gawdawful" component that gives a huge movement bounus.
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Lowering the big ship's engines per move has the same effect, and eliminates the need for a special component (which violates the QNP principles equally to the lowering of engines per move anyways).
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