Thread: Babylon 5 Mod
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Old June 28th, 2003, 05:06 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by grumbler:
And before I get too far into my weapons system analysis, I want to get a feel for how many people really want the EA to be "uniquely interesting" by having so many weapons choices.

Right now, I guess about half of the unique weapons are EA-specific. Since the canon revolves around the EA, I guess this is natural as a starting point.

However, I personally find the choices bewildering and the optimal mix hard to calculate. If we are not to end up with unmanageable file sizes, I think we need to rethink having such things as anti-missile-missiles and anti-fighter missiles that do much the same job (let alone all the array of PD weapons) so we can free slots for things like advanced Minbari weapons ('cause right now about half the Minbari weapons research programs are dead ends).

Thoughts?
Why on earth would you need to "free slots" ??
The components.txt will be loaded quickly and correctly even if it is upwards of 7 megs in size!
(I made such a file as a P&N extension using my tech gridder - it works great!)
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