Thread: Babylon 5 Mod
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Old June 29th, 2003, 03:20 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
Lowering the big ship's engines per move has the same effect, and eliminates the need for a special component (which violates the QNP principles equally to the lowering of engines per move anyways).
But if you lower the engines per move of the Planet Killer, how can you justify not lowering it for the rest of the ships? QNP hold that mass is the key, and if you say the mass of the Planet Killer is unique, how do you justify that?

The special component would weigh the same for "effective thrust" as the engines it replaces. It is just a way of getting around the 255 engines limit. In wieght cost per effective thrust it is a push.
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