Thread: Babylon 5 Mod
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Old July 5th, 2003, 05:16 PM
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Default Re: Babylon 5 Mod

I have finished testing my engines mod (less the mega-component idea I am still working on) and the results can be found at 1057417986.zip

The readme explains the changes. No changes yet to ancient engines (since the AI seems to use them just fine) or fighter engines.

Is anyone interested in a QNP mod for fighters? I have one that still is in testing, but can finish it if there is interest.
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