Thread: Babylon 5 Mod
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Old July 5th, 2003, 09:44 PM
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Timstone Timstone is offline
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Default Re: Babylon 5 Mod

G'day mates!

Say, I have arrived in the final stages of testing the basic setup of the game (THE moment to bring in some final changes). After this stage I will build some races and bring out a test Version of 2.0.
I begun my testing with a game against a few computers and high tech (i.e. all tech). I took a look at my homeplanet. EEK! It was terrible! Downright scary I tell you! All my Mining Colonies were replaced by Aggressive Mining Colonies! So I had no %'tages left in Minerals, Organics and Rads. My whole planet was stripmined in the first round (looked like Narn Homeworld, hehe...). The horror! So, how do I solve this?

Grumbler: Cool numbercrunching mister! Great job, I certainly include your AI_Facilities Construction file, but I don't really know about the thrust modifications. To be honest, I don't really know what to do with it. You're the first one to bring it up and quite frankly I want to hear the oppinions of other people too. Anyway, great job!

Edit: SJ: Could you make an armor especially for the Ancients? They have very good armor in the board game but not in the game. So, would you like to do this?

[ July 05, 2003, 21:24: Message edited by: Timstone ]
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