Thread: Babylon 5 Mod
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Old July 5th, 2003, 11:02 PM
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Default Re: Babylon 5 Mod

Timstone: yep, I noted that Homeworld bug for agressive mines a few days ago, while I think you were off-line. Kinda scary, huh? Just makes you want to be even more careful when "fiddling" with stuff.

Another thought for Version 2.0: it strikes me as redundent that we have light, medium, heavy, and mega Versions for a lot of weapons, and then regular, large, heavy, and massive ship mounts. It seems to me that we could have a basic Version of the weapon and then make the costs, size, damage and range vary by mount.

This would also make it easier to create race-specific "better" Versions of various weapons, as there would be no need to create 40 weapons profiles - just ten.

This would also get rid of much of the seperate different types of weapons for each race and "general" that need be researched, if that was a goal of yours.

Something to think on.

Also, along those same lines, I was thinking about increasing the differentiation between the sizes of ships, so that the LC isn't just a larger Version of the DD, but a slightly different animal. If, for instance, you limited DDs and smaller to "light" weapons mounts, they would have shorter ranges (since in my model weapons mounts increase range as well as damage etc) and thus wouldn't be worth building UNLESS you also gave them (in addition to the defensive bonus they now get) some inherent combat speed bonus. Larger numbers of smaller, cheaper vessels would then be able to get close to their larger opponents faster, and this would make them worth buying.

Thoughts?
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