Thread: Babylon 5 Mod
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Old July 7th, 2003, 02:10 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Timstone:
Grumbler: I looked through your AI Facilities Construction File, but I haven't got a Trading Port in 2.0. I checked the older Version (which I used as a basis for 2.0, but there isn't a Trading Port in that either. Is this facility an invention of yours or... also please explain.
The Trading Port is the first facility in the Facility.txt file Da path sent out:
Name := Trading Port I
Description :=
Facility Group := Miscellaneous
Facility Family := 1102
Roman Numeral := 2
Restrictions := None
Pic Num := 261
Cost Minerals := 9050
Cost Organics := 2263
Cost Radioactives := 1508
Number of Tech Req := 2
Tech Area Req 1 := Industry
Tech Level Req 1 := 0
Tech Area Req 2 := B5 Standard Race
Tech Level Req 2 := 1
Number of Abilities := 10
Ability 1 Type := Planet - Shield Generation
Ability 1 Descr := Generates 1000 shield points
Ability 1 Val 1 := 1000
Ability 1 Val 2 := 0
Ability 2 Type := Resource Generation - Minerals
Ability 2 Descr :=
Ability 2 Val 1 := 50
Ability 2 Val 2 := 0
Ability 3 Type := Resource Generation - Organics
Ability 3 Descr :=
Ability 3 Val 1 := 50
Ability 3 Val 2 := 0
Ability 4 Type := Resource Generation - Radioactives
Ability 4 Descr :=
Ability 4 Val 1 := 25
Ability 4 Val 2 := 0
Ability 5 Type := Spaceport
Ability 5 Descr := Provides a small space port and trading post for the planet.
Ability 5 Val 1 := 1
Ability 5 Val 2 := 0
Ability 6 Type := Cargo Storage
Ability 6 Descr := Provides 500 extra cargo spaces.
Ability 6 Val 1 := 500
Ability 6 Val 2 := 0
Ability 7 Type := Resource Storage - Mineral
Ability 7 Descr := Can store 1000 minerals for the Empire.
Ability 7 Val 1 := 1000
Ability 7 Val 2 := 0
Ability 8 Type := Resource Storage - Organics
Ability 8 Descr := Can store 1000 organics for the Empire.
Ability 8 Val 1 := 1000
Ability 8 Val 2 := 0
Ability 9 Type := Resource Storage - Radioactives
Ability 9 Descr := Can store 1000 radioactives for the Empire.
Ability 9 Val 1 := 1000
Ability 9 Val 2 := 0
Ability 10 Type := Scanner Jammer
Ability 10 Descr :=
Ability 10 Val 1 := 1
Ability 10 Val 2 := 0

Note that Ability 10 "SJ" will be "Palace" in the mod Version, as then only one will be built per system.

This is necessary for the construction of space ports in a system, as currently the AI uses the most advanced SP-capable facility when that ability is called for, and that is the Homeworld Hub (which takes 4.2x10^3 years, or sumpin, for a newly colonied planet).
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