Re: Ship Capture Problem
Also check the order of the weapons and boarding parties when designed. If the weapons are first, the ship will fire at range and movement end. Then next turn it can close to range 1 and fire again, then board. If the BP is first, it will fire while closing, but board first at range 1. If the ship still has shields, it can not board and will fire it's weapons. Even if shields drop that turn you will not board, but must wait till the next turn.
Besides the above, I agree with Slick. It must have rammed.
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