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Old September 8th, 2006, 06:38 AM

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Quote:
JaydedOne said:
I felt that Dom II didn't have too steep a curve, but the interface was not what one would call initially intuitive. I was lucky enough to find Bruce's walkthrough while trying out the demo so I never had to go an extended period of time without knowing what was going on, but I definitely had to help my friends out with some very basic army commands in the game -- part of that was definitely the manual, as it was mostly text and didn't give you diagrammed game screens or a tutorial to get you started.

As for learning the strategy of the game itself, that can be pretty steep. The game is incredibly deep with a wealth of options -- it takes time to learn how one nation matches up against another, to say nothing of all 18. But half the fun is trying, failing, and learning.

Yes well, many people had that problem with Doms 2. It was too confusing at first look. I introduced Doms 2. to my friends [they are all strategy gamers], and they were all whining that the game is confusing. After that I loaned my manual to them, so that they could learn the basics.. 2 days later they all bought the game. That was a long time ago. Since then we still play many TCP/IP games. The complexity and diversity of the game is awesome, this is why we are never bored.

Btw, imho the demo will need some .pdf help file ..the people [potential new players] will need informations about the basics of Doms 3.

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