Quote:
JaydedOne said:
I felt that Dom II didn't have too steep a curve, but the interface was not what one would call initially intuitive. I was lucky enough to find Bruce's walkthrough while trying out the demo so I never had to go an extended period of time without knowing what was going on, but I definitely had to help my friends out with some very basic army commands in the game -- part of that was definitely the manual, as it was mostly text and didn't give you diagrammed game screens or a tutorial to get you started.
As for learning the strategy of the game itself, that can be pretty steep. The game is incredibly deep with a wealth of options -- it takes time to learn how one nation matches up against another, to say nothing of all 18. But half the fun is trying, failing, and learning.
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Yes well, many people had that problem with Doms 2. It was too confusing at first look. I introduced Doms 2. to my friends [they are all strategy gamers], and they were all whining that the game is confusing. After that I loaned my manual to them, so that they could learn the basics.. 2 days later they all bought the game. That was a long time ago. Since then we still play many TCP/IP games. The complexity and diversity of the game is awesome, this is why we are never bored.
Btw, imho the demo will need some .pdf help file ..the people [potential new players] will need informations about the basics of Doms 3.
*Edit*
typo