Re: Babylon 5 Mod
Grumbler: My Version is Gold. But I used the non gold Version as a basis for it all. I just forgot to install the latset (the least old) Version of it.
Another question for you. I have read through your AI Facilities Construction File. I see you haven't used the COlony Hub anywhere. So there is actually noi point in keeping it in the mod now is there. I see it as an "quick" to build Version of the Homeworld Hub.
The way I see it, is that there must be a main structure in the colony and seconday buildings to define the function of a colony. A few examples (these examples are only for the Standard races):
Homeworld
Main: Homeworld Hub
Secondary: anything
Manufacturing Colony
Main: Manufacturing Colony
Secondary: Depot, Resource Extraction
Military Installation
Main: Military Outpost (or Adv. Military outpost)
Secondary: Listening Post
Mining/Farming Colony
Main: Trading Port (or Colony Hub)
Secondary: Resource Extraction
Intel Compound
Main: Military Outpost (or Adv. Military outpost)
Secondary: Intelligence buildings
Research Campus
Main: Trading Port (or Colony Hub)
Secondary: Research buildings
Construction Yard
Main: Ship Yard
Secondary: Depot, Resource Extraction
In other words, I want to have each building a specific task in the colony. I'm worried that if that isn't done a lot of buildings go unused. Furthermore, how is the Homeworld (very, very, very important planet coz of the slow construction of new colonies) put together? Does it contain a Homeworld Hub or a Trading Post as main building? If the Trading Post is the main building, shouldn't you give the Homeworld Hub the "palace" insignia?
Only the main buildings get the Space Yard option (the Space Yard facility the best of course).
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2
Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
|