Re: Babylon 5 Mod
Ah yes, now I see.
So, the homeworld "loses" one building spot for the sake of the Trading Port. And needlessly creates 2 buildings with the Spaceport ability. Well, that's certainly something we can all live with.
Okay, here's what I'll do. I delete the Colony Hub (it's useless with the Trading Port around) and I'll incorporate the Trading Port.
But, I'm going to change the main buildings to the roles I thought out for them in my Last post.
Great work Grumbler. This is much more productive than I thought. This really helping me a lot.
I was so arrogant and fed up with the state of the B5Mod that I thought I could make the next Version of The Mod on my own. I would do it in a really short time. Yeah, sure... not. I've come a long way without help from people (I wanted it that way), but now the release of the first testVersion is drawing nearer and nearer I see it is a hell of a job to set up and do. Thanks again evenryone for their help, support, recomendations and requests.
Edit01:
Oops, alright, I jumped the gun too soon with my thanks to Grumbler, hehehe...
I entered the whole thing (Palace to Trading Port), but it seems that Gold doesn't know that term. Now what?
Edit02: Sigh, sometimes it really shows when I've been too long behind my computer (read: laptop). I've been doing 3D programming (for work) and analysing structures for about 12 hours now. I complained about the Palace thingie. Well, I've corrected it and now SE4: Gold eats it. Hope it works. I'll report back tommorrow. Today I'm turning in very early. Tommorrow I see my GF again. Ah, sweet dreams...
P.S. Sorry about the mess in this message.
[ July 07, 2003, 18:15: Message edited by: Timstone ]
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