
July 8th, 2003, 12:18 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: Babylon 5 Mod
Quote:
Originally posted by Timstone:
Okay, I couldn't resist to work on The Mod again after dinner.
I've been fiddling with those facilities, but I can't make them work properly. The Palace "tag" isn't working. I've tried every possible combination to make it work.
grumbler: Would you like to think this idea over? I can't seem to make it work on my computer.
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Look in your Abilities.txt file and make sure "Palace" is listed. It should be right after Spaceport. If it isn't there, paste in
Palace
Value1 =
Value2 =
and try it again. It works just great in my setup. What error message are you getting? Do all the AIs have the correct [Racename]_AI_Construction_facility.txt file? Try moving all the race-specific [Racename]_AI_Construction_facility.txt file out of their folders under "pictures/races/[racename] into a temporary folder, and make sure the default_AI_Construction_facility.txt file (in the AI folder) is the correct one, and see if that works.
I'd need more data to troubleshoot beyond that.
Quote:
everyone: I want the computer to place a Homeworld Hub on every homeworld I start with (1, 3, 5 or 10) and on every colony the AI must begin building a Trading post first (not a Homeworld Hub). What the heck should I do to make this system work?! Grumbler worked out a possible system, but I doens't work at my computer (and yes I followed his instructions to the letter).
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The Homeworld bit will work so long as it is either a spaceport or a refuelling station or both, as the AI will place the best facilities that give each of those capabilities. If it has both, then no seperate facility is needed to provide them.
[ July 07, 2003, 23:19: Message edited by: grumbler ]
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