Re: Babylon 5 Mod
Grumbler: I don't want to undo your work, but... I've tried to eradicate the chaos in the weapons for each race. In doing so, I proposed a standard "loadout" for each race. Example:
2 tiny weapon
1 light weapons
2 medium weapons
4 heavy weapons
etc.
Because I got absolutely no response on this (and I've posted it quite some times), I let it go and saved the trouble for later. Now I've arrived at the stage in The Mod to implement the various races (thus their weapons). Now I face the same trouble again. Val based everything more or less on the Babylon 5 Wars (2nd edition) books. I bought a good portion of those books (not yet all of it is in my possession) to use for The Mod (and to collect). I decided to implement The Ancients first (I already had plans for them) and later on one race at a time. BUT, I haven't got a clue in what to use as a standard for the standard races. I recon they all must have the same amount of weapons to be equally fun to play. Not the huge imbalance of the current Version (EA with 500 weapons and most races only 5 weapons). So, it's really cool of you to analyse the Minbari, but do you have a good standard "loadout" for this race and the other races?
Hope you can help on this one.
Today, I will begin implementing the first of The Ancients (haha... the first was Lorien, haha... sorry B5 joke).
I'll be Online for the rest of the day, so any questions, recommendations will be read. Hope you can help.
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