Thread: Babylon 5 Mod
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Old July 11th, 2003, 12:02 AM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
I have had optimal homeworlds before. I think unpleasant is just more common than other types, so it may be a coincidence. And, I do not think there is any way you can affect HWs like that in a mod.
Interesting. I went and created 4 games, 2 with only one power selected and two witrh the ten basic players pre-selected.

With the 2 games with only one race selected and the rest generated, the distribution was Unpleasent roughly 33% of the time (but always the selected race), Mild roughly 30% of the time, good some 25% of the time, and optimal about 12% of the time (some rounding errors here, I know).

When I picked the ten races to start, only two (10%) got anything but unpleasent planets, and those were just mild. The rest of the races got U-M-G-D in roughly the proportions of 3-3-3-1.

In fact, I got 19 races in one game - I thought 15 was the max!

So, the distribution depends on how you select the races at the start of the game, from this (possibly not statistically significant) quick look.

And the HH work just fine with the Planet - Change Conditions ability. I have been using it in my "personal mod" for many games now. By turn 200 or so, the homeworlds become good to optimal, and by 300 I think they are all optimal.
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