Re: terrain and combat
@Fate
Superb! That is so simple, it's genius. All units fighting in mountain or forests start combat with (let's start the experiment with...) 10 fatigue. Units with proper survival don't. It's explained thematically, it adds a bit to the usefulness of a skill, it adds a bit to the variables of combat via terrain, and it's not too drastic. I back this one 110%.
The question is if it can be done. I hope so.
=$=
__________________
|