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Old September 11th, 2006, 01:30 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Artificial stupidity

Quote:
Arker said:
And yet, immediately above, you are quoted recognising once again that this behaviour *does* happen. In the very same post. It's enough to make me seriously question your sincerity.
I told you that units do exactly what they are ordered to, which is completely correct except in the case of heroic quickness, and that any deviation is actually you not understanding how the orders work. You responded by telling me that I shouldn't say that with a straight face because the AI "always uses 'stay behind troops' even when it's not the order given". Since the AI does not "always uses 'stay behind troops' even when it's not the order given" but instead only uses stay behind troops when no other order is possible, I told you that you were wrong as that's certainly not a bug. You seem to be confused about the difference between erroneous or buggy behaviour, which is what happens when a unit has heroic quickness, and fuly explained behaviour following the orders the commander has been given, which is what happens every other time.

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True, if you tried to make an entire army out of just the one unit. But that would be rather silly.
Why would it be silly? Dominions does not reward mixing troop types like you seem to think it does. Add slow troops, and they will hardly even see combat unless the enemy is strong enough to kill all of your centaur warriors. If that's the case, then Pangaea doesn't have any troops that would be able to stand up to the enemy anyways.

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Use a heavy infantry core, then the archers as support. And yes, eighty light infantry will be more effective in that role than 20 centaur warriors.
I think you need to actually try it out. 20 centaur warriors will easily kill 80 light infantry. I'd be surprised if they would take more than 5 losses. Pangaea has no heavy infantry worth mentioning, so you'd have trouble making such a mixed force anyways. It's not like you'd ever recruit a minotaur or a satyr. The minotaur will trample into the enemy, killing three or four troops, then get swarmed and kiled. The satyrs are either light infantry, which is almost universally useless in Dominions, or require large amounts of resources, and thus can't be built in sufficient quantities.

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Centaur warriors are good for making a fast, sneaking army to scout and take out poorly defended provinces. And I usually play CB, where they're much less expensive.
They are also just about the best non-sacred national troop type available. Jotunheim is probably the only nation that has better troops. Centaur warriors have a good chance of killing an air queen with life draining weapons and quickness.

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Ludicrously cheap, actually. The point was just that, with a small improvement to the battlefield AI, they *and many other units* could be usable in a more realistic, thematically appropriate, and fun, manner.
Javelin equipped units already almost always throw two or three javelins if you put them on fire closest, so I'm not sure what your complaint is about javelin equipped troops.