Re: Babylon 5 Mod
Hi all!
Sorry for the long silence, but I've been busy with work, women and... well, let's leave the other thing to the imagination of the readers.
Good work on the weapon analysis Grumbler! Must have been tough dull work. But very insightfull and usefull. Great work.
It might seem a little bit noobish to react in the manner I'm going to but I think it's the best thing to do. Val has done loads of work and will remain the ferm basis for the 2.0 Version. I have a mayor part of the B5 Wars books and I have found almost every weapon from the mod in these books. He used the books as a direct source for the damage, the weight and the fire rate. The cost of the weapons is yet to be researched by me. With the B5 Wars books being the basis for it all, I think it be wise to use the books again as the basis for the 2.0 Version. The books themselfs are already balanced (to the mechanics of the tabletop game), so the only think we have to do is to translate them into SE 4 terms. This is a very labourous work so it takes a lot of dedication and time (time is very, very important) and just a tiny bit of knowledge of the serie. As Imperator Fyron already noticed. Gameplay before Canon. Again, the books already are as canon to the serie as possible (and balanced), the only thing that remains is the translation to SE 4.
To make the translation to SE 4 easier, I'm busy making a sort of calculation program (sorry SJ, I'm not a programmer, just a simple engineer, so I'm making it in Excel). I hope this program will be the tool for the many weapons in the 2.0 Version of the beautiful mod. This program is the the only thing I would like to finish before I have anything usefull to do for the ones who so willingly said they want to help in the creation of 2.0.
SJ: How is the armor thingy coming along?
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