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Arker said:
But I think that IF what you were saying about the Minotaurs, and the entire light infantry line, were true, that would be every bit as close to a 'bug' as the problem with mages I started the thread about.
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Bugs are things that don't work as designed, not problems with the design.
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I wouldn't do that, though. I'd spend perhaps 700 on the heavies, the last 300 on the lights, and deploy them to screen or flank. I think I'd win, and again, if I wouldn't, that would seem to be a 'bug' at least by your standards.
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I highly doubt that you'd win. The lights won't do anything to the heavies, and will be killed in a single hit each.
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If that's the extent of your tactical thinking, I guess a lot of this makes more sense now
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Tell you what. I'll set up a game on the battle simulation map where we can each send 1000 gold worth of non-sacred troops with no mage support into a province with neutral dominion. You can pick any nation, and any troops you want, then set them up however you want. I'll pick 1000 gold worth of purely heavy infantry from any nation that you don't want and stick them in a single block as far forwards as possible. We can see which wins the battle. It won't be the army that wasted gold on low protection troops.