Thread: Babylon 5 Mod
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Old August 13th, 2003, 08:17 PM
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Default Re: Babylon 5 Mod

I think that SJ is fairly accurate on this one. I think that fields can definitely mess with energy, as can mass. Perhaps the most effective weapons against an energy being would be either a magnetic field or a mass weapon (ie back to DUCs) of some sort. How you'd make those forms more effective against them and them alone would be a challenge however.

Perhaps have a really high "miss" bonus (for example SJs proposal for -999% to hit on their hulls) and then produce a Category of "anti-energy being" weapons that do very very little damage (ie. 5 to 20 points) but that have an incredibly high to hit bonus. Then give the energy beings very low structure values on all their components to make the "anti-energy being" weapons effective against them.

This does mean that the high to hit bonus will work against all ships, but the paucity of damage should make this a "non-prefered" weapon against most races. It could still be effective vs. units, so make them ship/base/planet/drone only weapon series. Additionally, some normal weapons will occassionally hit the energy beings, and do massive damage relative to their "fragile" ships. However, with a -999% to hit on their hulls, this should be pretty rare, right?

just my 2 bits

[ August 13, 2003, 19:22: Message edited by: jimbob ]
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