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PDF said:
Funnily, there was a combat simulator in Dom1, but the feature disappeared with Dom2 (and is not in Dom3 neither).
Still it's rather easy to make a "battle map", and setup an army in a map/scenario. What is difficult is to setup the research level determining which spells can be used...
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Hm but at least you can mod in a super researcher and gem generator and thus research any spell you want to test in 1 turn on your testmap

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Unfortunately i never owned dom1, only played the demo, because i discovered the series only when dom2 was already out. How flexible was the dom1 combat simulator?
Could you simulate complex things there too?
Like several AQs with custom equipment and scripts vs. e.g. a 300 devil army with buffs?