Re: \'combat\' simulator\' possiblities in Dom3?
For Dom2 one combat simulator was a small map of about 6 provinces where all of the provinces were connected. With map commands you could do things like:
Pangaea starts in province #1
Pythium starts in province #6
Pangaea starts with minotaur leader named Psuedo
Psuedo starts with X number of centaurs
Pythium starts with commander
commander starts with X number of
Anyway you get the picture. You just start the game with that map and both Pangaea and Pythium as human players. Then have the two armies attack each other. You can setup any combat you want. Even assign abilities and equipment. Just start new games to get a new combat. After starting the game a dozen times or so then you should have a pretty good idea of how things work out. Edit the numbers slightly and try again.
Magic is abit more difficult to test. But you can assign starting magics with a simple mod I think.
Someone could probably write a program that accepts the players desires and writes out a .map/.dm file to achieve it.
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