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jowe01 said:
Just stumbled over the anouncement that Dom 3 is approaching release. Then read the features list and looked at the screenshots. Big disappointment.
What is really new in Dom 3 compared to Dom 2? The graphics seem to be largely unchanged (at least they are as horrible as in Dom 2). Ok, I also do not care too much for graphics. So what are the revolutonary changes in game mechanics? Frankly, I cannot find them. Everything is just Dom 2 with some minor improvements like you would expect from a bonus patch or at best from an extension. Is there anything really important which is truly new?
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This is a sequel. It is a sequel I enjoy playing much, much more. There are many new nations. There are many new ideas. Balance has been changed considerably. It's harder to rely only on summons, and almost all of the buff spells have been changed in one way or another (e.g. Breath of Winter doesn't kill, Fire Shield is weaker and higher in the research level, all protection-increasing spells result in increased vulnerability against one of the elements, or poison), there are now nation-spesific spells that have to be researched so that Jotun player can't cast Illwinter on turn 7, and it gives many other nations access to very cool national spells.
I can't give you one big chance. I can tell you of a game that is much better than its prequel.