Thread: Gaging the Need
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Old September 14th, 2006, 05:10 AM
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Default Re: Gaging the Need


When I play EAW I find that the game is a good game but lacking in so many ways that its really a bore after a bit. I love many of the concepts of EAW and Rebellion and really want to combine both games into a working SW Mod for SE IV.

However working out the details of such a mod, albeit I had a good start, has proven to be a major mental undertaking.

1. Hero's like Bobo Fett, Han Solo, and many others would be used for INTEL projects much like they are now in EAW. Mon Motha, the Emperor, Vader, and others would be deployed to cause uprisings or qwell them.
2. The tech tree would be very simple.
3. There would be only six main weapon types:
A. Turbo Lasers - Primary Weapons for all units, ships, and bases.
B. Ion Cannon - Used mainly for weapon platforms, and a few ships.
C / D. Missile and Torpedo Weapons - Fighters and a one or two ships.
E. Blasters - Troops / Infantry
F. Lasers - Anti Fighter weapons used by ships.
4. Both the Empire and Rebellion would start the game with access to several ships and fighter hulls. Both would have a maximum number of ship hulls of about Six or Seven with the Empire having the largest ship, the Super Star Destroyer, and the largest Base, The Death Star.
5. Both races would have one or two basic bases.
6. Spaceyard / construction yard would be upgradeable via expansion yards much like it is in EAW.
7. Each ship will have a specific fighter / cargo capicity for fighters / troops.
8. Troops will be a seperate raical trait from Infantry
9. Troops will have two types, ground and air units with each having its own weapons.
10. Fighters will be limited to combat movements only, with an exception for the Rebel fighters and one or two Imperial ones.
11. Fighters will hopefully be indiviually unique and each have their own capibilities and weapons.
12. Facilities will be limited to Mining (Monolith type) ala Rebellion.
13. Cultures will be limited.
14. The focus of the mod would be to allow the Empire to be greater militarly while the Rebellion will have a greater appeal to the minor races and have better intel / sabotage abilities.
15. There will be 20 minor neutral races
16. There will be an Empire, Rebellion, Pirate, and UnderVerse racial traits.
17. I might use the Hero/Facility method to approximate Generals, Admirals, and Planetary Governors. (This would require new facilities be added)
18. I might add Captains, Commedors, and Admirals to be used as components for ships.
19. Components will be limited to basic componetns scaled by mounts.
20. Mounts will be very important in the mod for scaling.
21. All ships will have built in fighter launch capabilities, troop cargo, ecm, muti-tracking, and combat abilities.
22. Smaller ships will be much more maneuverable and cheaper to build.
23. Larger ships will take longer to build and hopefully be more important to the game than the general cannon fodder use.
24. Larger ships will be harder to kill than smaller ones.
25. Planet invasion is more important than planet glassing.
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