Quote:
Twan said:
Reading that the new system for randoms in magic paths specialize far more each nation, I wonder how some nations will do against water nations ?
Do all nations have at least access to some water, death or air randoms for their national mages, or are some themes dependant of indie mages or their pretender to do anything underwater ? If it's the case I suggest to make water/death/air indie mages more common than indeps of other schools. If more specialized nations are a good thing, being unable with some to do anything against an ennemy water power may be a balance issue
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I haven't tested it, but Shamblers, Ichtyids, Mermen, Toad tribe warriors and other land-recruitable amphibian units help are one option available to every nation.
It could be a balance issue, but I doubt it will be more difficult than e.g. opposing Ashen Empire as, say, base Ulm. It is harder for some nations, and I don't think it's too hard for any nation, but I'm not very good at finding balance problems.