Re: Babylon 5 Mod
Thanks for the feedback and suggestions.
I added the entries in the AI files so there were no errors. Playing it however the 2 neutral (I think) races I found hadn't built any ships, and I was only getting 1 of each resource per % of trade alliance, so I guess things aren't working quite right. I think I will just have to play a bit more, have a look at some modding tutorials, and try to figure it all out.
I did like how the number of engines required to make a ship move changed depending on the size, and number of population really does matter with production now.
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