Thread: Babylon 5 Mod
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Old September 25th, 2003, 11:37 PM
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Default Re: Babylon 5 Mod

Quote:
Originally posted by Imperator Fyron:
Hotmail does not allow file attachments larger than 1 MB... just upload to the forums.
Doh! It was originally too big to upload, and then I pared it down to just the text files, but forgot to note thatit was now uploadable here. The file is 1064524735.zip

Several significant caveats: this is NOT Timstone's Babylon 5 Version 2.0, though there are some similarities.

This is NOT either Val's nor Pathfinder's original concept for the Gold Version. The fighters have been heavily modded to use QNP, and the engine system is completely new.

There are many AI files that got shoved into places for safekeeping and never got trimmed (although I trimmed by far the bulk of them). They don't affect the game.

Some races are both major and neutral races - that is in accordance with the uncertain status of them in the mod as a whole. The game treats them all as minors.

The Ai still puts excess cargo capacity in some of its designs. Cargo holds were reduced from 70 to 45 kt for a number of reasons (like my desire to get rid of the vessels that "cheated" on QNP) and that has made for some strange AI effects that I haven't yet tried to track down.

Colonizers now lift 50 pop vice 4. This is deliberate, as the AI now gains useful colonies almost as fast as the human player.

There are some minor tech tweaks, such as making Shadow-based and Vorlon-based techs findable, as opposed to reasearched (for the case of the EA and SBT, anyway). However, there are no components or facilities assigned to VBT and few to SBT.

There are new hulls for Unique Hull Design tech, and new Neurotech Education Centers for Ancient Neurotech that are just in the playtest phase. They are almost certainly too powerful, so if you want to eliminate those techs (by making facilities and hulls that use them require higher-than-possible levels of the tech) that's fine. Alternatively, you could just eliminate those hulls and facilities.

However, the game DOES play in Gold, and play pretty well. That was the objective. It ain't pretty, but it works.

Note that you still need all the other graphics, sound, and text files to play.
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