Re: Gaging the Need
Its hard to explain my perspective or take on the concept for the mod. It seems that whenever a new concept comes along a lot of detail must go into the explaining of it inorder to obtain a clear understanding of the overall design aspect of the mod. While I know what it is I want to try and accomplish with this mod, it is indeed difficult for me to adiquitely describe it to hardened SE IV fans who have their own perspective on how and why things should be the way they should be.
All I can do is try to make the mod, and then go from there. While cetain aspects of a ships hull will be hard coded, ie the amount of fighters and drop troops ability, other aspects such as weapon load outs, mounts sizes, numbers of engines, support components, and such will be up to the player. While the ships will have hyperdrive capable engines, or a fair approximation of it, they will also have to have main and secondary engines.
I wanted to keep the larger ships combat movements limited in order to promote the use of fighters however this cannot be successfully done as there is a hard coded basic combat movement per engines built into the game. (look to other post at SE.net for more info - will get link later.)
As too fighters, I want to limit thier max engines, and weapons for the most part. Support componens such as shields, armor, combat support, and the like would be up to the player to add to each design.
I intend to have two or three engines classes, short range, medium range, and long range engines.
I hope this helps to clear up some things.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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