well - having a DirectShow (used for the sound) game which is wanting to play real-time sound, in competition with other application(s) which are also wanting to play real-time sounds
at the same time is likely your problem.
We already say this in the GG as paragraph 1 of the "Tuning your machine" section:
Quote:
The game wants as much real memory as possible, so for optimum performance, especially on lower end machines, try to run the game with as few other windows programmes running in the background as possible. Also, since many other programmes will fragment the main Windows memory, it is often a good idea to reboot the box and start the game as the first thing run. Do not run it in paralell with any other games! - only windows desktop type applications.
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"Windows Desktop Applications" are things that do
not compete with DirectX/DirectPlay games in real-time for game hardware. So Word, Excel, Borlands C++ Builder and email apps etc, and
not other games, or
game-like applications (like music and video streaming) that compete in real-time with the game for the same critical game resources (video and sound cards and DirectX COM objects).
Try playing
without the sound or video streaming apps, and see if everything works OK in the game when nothing is competing for the sound card?.
Cheers
Andy