Re: SE V demo Interface
I don't think I follow what you're getting at...
The angled view does let you make more use of your screen without having stuff be off the edge.
Tilting compresses the vertical, and essentially changes the aspect ratio of the map.
PS:
How are those screenshots any different from stuffing your view into the far corner of an SE4 combat replay?
I'd prefer a more flexible camera to what we have now than a more restricted one.
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