Re: SEV DEMO IS OUT!
Trust me. A well designed tree with 10-20 levels and appropriate research costs provides more than enough stuff to research for many a turn.
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The problem in SE:V stock is that the tech levels are too cheap and the upgrades pointless until you've achieved several levels. This hurts the AI and players won't bother upgraded for several levels anyway. So pump up the cost and make each level potentially meaningful.
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Although it should be possible in SE:V that you can automatic upgrades for X levels before a retrofit is required. Perhaps SJ can elaborate.
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