Re: SE5 Demo Bug Reports
1) I'm trying to test minister effectiveness. I made a minelayer, turned on the minelayer minister both under the empire options and on the individual ship. However at the end of the turn, I get a warning that these ships don't have any orders and they don't seem to do anything on minister control. What's the trick?
2) Seems like the (E)xplore command performs the same as in SEIV in that the ship will warp thru the nearest unexplored warp point. The (/) Survey System command will explore the current system to eliminate any "red" sectors. Is that correct?
3) Is there any difference bewteen adding, say, 10 mines to a build queue in 1 shot or individually?
4) Is there a convenient way to build "1 turn's worth" of something without tweaking the number until it changes from 0.1 to 0.2 then back to 0.1 turns to complete?
5) How do you see planet orders, or can you even give planets orders to launch units and such?
6) Are the tricks to keep populations happy any different from SEIV?
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Slick.
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