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StarDragon said:
That reminds me, what are the polygon limits for adding NEW ships (or components)to the game? IS that even a limiting factor? (I'm thinking ahead of translating some WIP mods I have for SE4 and improving them for SE5).
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In another thread Captain Kwok recommended no more than 300-500 polys, I think. On the subject of polys, I wonder how efficient/inefficient the 3d engine is. In ground battles with several dozen troops on the screen the game starts to chug. I can play Rome:Total War with hundreds of infantry, all with far more polys than SE5's units (plus animations!) with no problem.